Project Nodens
Designer, Writer & Game Master
Project Nodens is a science-fiction horror campaign for FATE Core. We played one session.
Hollow-Veyl closed its asteroid mine, Nodens, ten years ago. Now a distress signal comes from it. The company hires a broke crew of war veterans to bring back whoever sent the signal within 48 hours.
The rules I added are two extra stress tracks, one for cyberware and one for sanity, a hacking run in three steps and cyberware packages that can glitch.

Four documents that disagree
Before the first session each player gets the public mission file and the contract. Two players also get a private order.
| Document | Who gets it | What it says |
|---|---|---|
| Mission file | Everyone | Find the source of the signal and bring it back. |
| Payment agreement | Everyone | Fifty thousand each and a price list for salvage. Acting against the company cancels the payment. |
| Classified letter | The commander’s player | The real goal is the prototype antimatter core. The clones and the crew are expendable. |
| Protocol Omega | The android’s player | If the signal’s source is a clone, eliminate it. |
The commander’s letter ends with this line:
Remember, your daughter’s treatment depends on this mission’s success.
The ship’s terminals
I built six terminals for the crew’s ship in Twine. Players click through them as their characters would. On the cockpit radio the distress call only comes through after the player retunes four times. The inbox on the data hub holds one message for each character, and each message is that character’s reason to take the job.

…can anyone hear us? …captive… It is listening… Signal… K-73… I repeat, K-73… Please…
Five layers
The mine has five layers. Each obstacle has more than one solution, and each solution suits a different character. On the third layer the crew can save a trapped clone or leave him. The fourth layer opens with a different line for each choice.
| If the crew saved him | If the crew left him |
|---|---|
| “You… it’s you. The ones who saved K-73.” | “Murderers! You left K-73 to die under that press!” |
I built the maps in Dungeon Alchemist.



