Writing

Prose away from game scripts: stories, essays, and the log I kept while writing Livber.

Stories

Fairy tale

The Tower

“Some say I am the Moon itself, and they are not entirely wrong…”

A prince searching a cursed forest for his lost love meets the spirit of the Moon, held prisoner in a cave by a witch.

30 min readKulePDF

Weird fiction

The Man Whose Tomorrow Was Cancelled

“…due to insufficient demand, tomorrow will be cancelled.”

In the rain of Beyoğlu, across sixty years, a man asks strangers one question: are you hopeful about tomorrow?

13 min readYarını İptal Edilen AdamPDF

Found record

Gouk-Gouk

“I leave my ship every hour and deliver my warnings. I am not sure they understand me.”

A recording found inside a cuckoo clock: the last operative of a dead planet, still warning humans every hour.

2 min readPDF

Essays

  1. Contemporary Literature

    A friendly tour of how hypertext and the internet changed the shape of literature, from postmodernism to ergodic literature.

    5 min readPDF

On Chesterton

A series written after reading G. K. Chesterton’s Tremendous Trifles (1909). Each number is the chapter of the book it answers.

  1. Tremendous Trifles

    “…even small matters can be too big to get out from under, depending on the scale you look at them from.”

    On G. K. Chesterton’s book of small subjects, and why the smallest thing within reach may hold the most meaning.

    5 min readPDF

  2. The Perfect Game

    “If you are bad at what you do, keep doing it, because that shows you love the thing itself.”

    Chesterton loses at croquet and wins the argument: the one who plays badly may be the one who loves the game.

    5 min readPDF

  3. In Praise of Lying in Bed

    “…small acts like this in a person’s life (lying in bed, for one) should be free, flexible and creative.”

    Chesterton praises lying in bed, and the praise turns out to be a quiet critique of a society that only values useful time.

    4 min readPDF

Livber narrative log

Written during development, act by act, and first published on the InEv Games blog. More on the game in the Livber case study.

  1. 8 Jun 2025

    The Initiation

    How Project Lilith started on an eight-hour car ride, and how the story outgrew the plan.

  2. 13 Sep 2025

    The Departure

    Act 2: the dungeon-crawl structure, and writing Clara, Keenan and Leigea.

  3. 14 Sep 2025

    The Return

    Act 3: closing the story threads, Swamp Thing, and the branching that leads to the endings.

  4. “Disco was something that showed me games could be a work of art.”

    3 Oct 2025

    Inspirations

    The works behind Livber, from Swamp Thing and Sandman to Disco Elysium and House of Leaves.

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