
Tabletop RPG Designs
Four tabletop projects for FATE: a universe inside the human body, a heist, a campaign and a political world.
Technical Narrative Designer & Writer
Istanbul, Türkiye · UTC+3 · Open to remote
Hi, I’m Oğuzhan. Most people call me Ozzy. I’m a self-taught narrative designer from Istanbul and a co-founder of InEv Games, where I lead writing and narrative design.
I build branching stories in the engine and write them. A scene starts in my notebook, then I build it as a node graph with its variables and conditions. I also design and balance game economies.
Away from the screen I write short fiction in Turkish and run tabletop campaigns in FATE.







Tools: VSM, articy:draft X, ink, Yarn Spinner, Twine, ChoiceScript, Arcweave, Unreal Engine, Unity, Dialogue System for Unity

Four tabletop projects for FATE: a universe inside the human body, a heist, a campaign and a political world.

Completed Hexxat's dialogue translation. An unofficial team project that ended unfinished.

A branching mystery with nine endings, published on Ustory.

A base-building survival story planned first as a fixed run of 20 nights, then rebuilt as six modules that play in any order.