DataGoblins: A Cyberpunk Heist
Designer, Writer & Game Master
DataGoblins: A Cyberpunk Heist uses FATE Condensed with custom rules. It is written for four players, one of them remote.
Hudson & Co. leases the minds of life-sentence convicts to corporations. On the net they appear as green avatars, so people call them Data Goblins. Hollow-Veyl rents four of them to break into the Nyxcorp tower and steal the source code of Virgil-7, its security AI.
One encounter, three screens
I designed the interface around who knows what. The GM keeps the room text and clues. The table sees the revealed room. The remote player receives a separate panel and a written channel.

The table view and the remote player


The panels also include an elevator keypad, a sonar map for the dark floor and the vault controls. I tested the screens on the devices we will use. The code was written with Claude.
The rules
| Rule | How it works |
|---|---|
| Flaw and ability | Each goblin has one flaw and one ability that comes from it. The flaw gives −3 to one kind of roll and the ability gives +3 to another. |
| Prosthetics | A prosthetic is fitted to one organ. It reduces the penalty by 1 and the bonus by 1. |
| Prosthetic Malfunction | Every prosthetic adds to a trouble that grows 1, 2, 4, 8, 16. As game master I can bring it into any scene. |
| Team leader | When a teammate fails, the leader rolls four fate dice against my list of events and takes the trouble that comes up. |
| Three clues | Every conclusion the players need has at least three clues, and every stage has at least two ways through. |
| Setbacks | A wrong entry never closes a route. It causes a setback and the panel can be tried again. |
I started with ±5. Four fate dice roll +4 about once in eighty tries, so a −5 flaw meant the character could never succeed. I set the base to ±3.
Four goblins
| Goblin | Flaw | What it gives |
|---|---|---|
| Kospan, the team leader | A cataract in his left eye | He hears better than anyone else in the team. |
| Sasamet | Facial paralysis, so he lisps | His face shows no expression, and face scanners cannot read him. |
| NotSoIntegral | He is deaf | He reads data streams. He is played remotely, and the table can only reach him in writing. |
| Uwutch | His hacking knowledge is years out of date | He is the only one who understands old systems. |
The flaws make information pass from player to player. NotSoIntegral sees a door code in the data and has to write it down. Kospan cannot read it. Sasamet reads it aloud with a lisp, and Kospan has to keep what he heard.
Five sequences
- BriefingFour goblins wake in clinic chairs. A Hollow-Veyl official gives them the job and does not care if they die.
- Entrance floorThey need an employee card for the elevator. There are three ways to get one.
- B1The elevator needs two keys in two wings, so the team has to split.
- B2A dark floor. Kospan’s hearing draws the map, and a hunter follows the sound.
- B3The vault has four stages, one for each goblin. Then Hollow-Veyl turns on them.
Striking employees have put a check on every floor of the elevator to keep Virgil out. Each floor asks the team to work together more than the last one did.