The Parliament Politics
World & Narrative Designer
The Parliament Politics is a political tabletop game that Tufan Tuğra İskender and I designed to run together as two game masters. Tufan built the system. The world and the narrative structure are mine.
The players are politicians in the Casian Republic, just after its first election. Casian is one of the states left behind when the Panotonya Kingdom fell apart over religion. It has five regions, three parties and three faiths.

Power brokers: public demands and private interests
I wrote ten power brokers the players have to deal with once they are in government. Each one has four parts: what they ask for, how they justify it in public, what they are after and what they can use against the players.
- Boran Ataman owns the mines. He asks for new technology and says, “For a strong Casian, dirty hands are unavoidable, Minister.” The technology would let him fire his unionised miners.
- İlyas Korkut Ayan is a highland landowner. He holds a land registry map that shows Ataman’s mining licence sits on the basin’s main water source.
- Asena Diraz is a rapporteur at the Supreme Court. She says, “The problem is not in the street, Ministers, it is in the text.”
Regional conflicts and visual references
Each region has three conflicts, and each conflict is written from both sides. In the port of Pesco one side says, “We were here first. My grandfather built this city!” The other side answers, “We fled a war and came here for work!”



