I prepared storyboards for Livber’s art team.
In Livber the script lived in articy:draft and the pictures started on paper. A shared Miro board joined the two: every storyboard frame sits next to the articy IDs of the lines it covers, so the art team could go from a sketch to the exact nodes, and back.

The scene flow provides the storyboard’s structure.
Each scene is a flow fragment in articy. This is the first scene of Act 1, At the door: the opening narration, the player’s first choices, and Yel at the door. The green bars along the bottom are frame comments, one per storyboard frame.

More scenes, and all three acts, are on the articy:draft page.
I sketched the frames on paper.
Each act started on grid paper: a list of its scenes, then thumbnails of every frame with the cuts and camera moves between them.

The frames were then written up for the art team, with camera, staging, mood and sound for each one. Read the Act 1 storyboard, set as a shooting script, with each sketch beside its text.
I connected each frame to its scene IDs in Miro.
Every section of an act gets its own block on the board, built the same way each time:
- The articy map of the section sits at the top, with each storyboard frame boxed and numbered on it (FR1, FR2 and so on).
- Under the map, every frame is listed with the articy ID of its first line, its sketch and its storyboard text.
- Renders and references from the level sit beside the map, so the art team sees the space the frame happens in.
From any sketch the team can find the exact nodes in articy, and from any node they can see what the scene should look like.

Where a frame has variations, each one gets its own entry and its own IDs. In Dining main, Frame 6 has four, and the Porph flashback is planned as a frame of its own.

Each board section contains the material for that scene.
Each act has its own frame on the board, and each frame is built from the same blocks: an articy map with its frames boxed, the frame list with articy IDs and sketches, and renders from the level. Click any frame to open it at full resolution.
Act 1: five sections, each with its articy map and frame list.
Act 2: the prologue, the attic and every room of the dungeon.
Act 3: the first half, the two routes and the six endings.
The Act 1 frame list, sketch by sketch, with the articy ID each frame starts at.
The flow maps show how the scenes connect.
Under the act frames, two maps show the order of play: the rooms of the Act 2 dungeon, and the routes of Act 3. Every card carries the articy IDs of its scene.
The overview follows the story across its three acts.
Before the sections were blocked out, the whole story was laid out as a flow that matches articy:draft: chapters as columns, player choices as red cards, team notes pinned beside the scenes they question.


